The Battered Anvil Tavern

I created this scene in order to practice hand-painted textures and stylised environments, as well as lighting within Unreal Engine 4.

A lot of time was spent researching Lightmass and how to best set it up to achieve the desired lighting results. The lighting in this scene is fully-baked static lighting and global illumination.

I also experimented with various custom shaders and particle systems, including:

  • a parallax offset material for suggesting an exterior outside the windows

  • a 'moonbeam' shader with customisable depth and camera fades, and fresnel falloff to mimic volumetric lighting using geometry

  • adding world position based attributes into the main shader to introduce more variation

  • using sub UV textures for the fire particle system

  • a shader able to transition logs from being freshly chopped, to currently burning, to burnt using one texture and a mask

Models and UVs were created in Maya, all textures hand-painted in Photoshop, rendered in UE4.​

Mamachari Bicycle

This specific type of bicycle is one which is very popular in Japan, and is often the type used for community bicycle services.

I decided to create this piece in order to practice mechanical style hard-surface modelling, and it doubled as a prop for a small scene I was working on at the time. It is fully modelled in Maya, and rendered in Marmoset Toolbag 2.

Modern Coffee Table

I created this coffee table and accessories in order to practice creating assets in a realistic style, while also testing out rendering with Marmoset Toolbag 2.

I modelled and UV’d all assets in Maya, textured in Photoshop, created normal maps using nDo, and rendered the scene in Marmoset.

The Mother Tree

I completed this project while in my second year of study at AIE. I was tasked with creating a real time game environment from the ground up within 8 weeks.

For this project I used Maya for modelling and UVs, Photoshop for painting textures, and put it all together with custom particle systems and shaders in Unreal Engine 4.

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